Injustice 2 viene praticamente "ribaltato" con la nuova patch!
Injustice 2 si aggiorna con la nuova patch, che porta il picchiaduro alla versione 1.04. La patch non si limita a corregere alcuni bug miniori ma introduce importanti cambiamenti e nuovi oggetti.
Tra le note negative, il prezzo dei Loot Crate è stato aumentato ma, per fortuna, tutti gli altri aspetti soggetti a modifica da parte della Software House dovrebbero (il condizionale è d'obbligo, fino a prova contraria) migliorare il gameplay e l'esperienza generale dei videogiocatori. Vi lasciamo dunque al changelog completo della patch 1.04 di Injustice 2:
General Gameplay Fixes
- General stability improvements
- Many move list corrections
- Added more descriptive connection error messages and improved detection
- Fixed audio issues related to moves being interrupted
- Improved AI logic for multiverse opponents & for player AI loadouts
- Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
- Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
- Gear Loadouts are now displayed in the loading screen for online matches
- The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
- Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
- The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup
- Added ability to view Set Bonuses in the customize character summary page
- Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
- Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
- The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
- Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
- Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
- Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring
Stage-Specific Fixes
- Batcave - Hanging hook Environmental Interaction now has a cooldown after being used
- Batcave - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
- Brainiac Ship - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
- Metropolis - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
- Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used
Character Specific Fixes
Black Adam
- The Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
- The Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into
Bane
- Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
- Fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
- While in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)
Brainiac
- Slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)
Cyborg
- Fixed a bug which could cause the HUD UI for his character power to display the wrong icon
Darkseid
- The character power Parademons will no longer sometimes immediately attack if the character power button is still held down
- Fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
- Fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances
Deadshot
- Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active
The Flash
- The visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames
Green Arrow
- Fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel
Joker
- Reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters
Poison Ivy
- Fixed a bug where Bed of Thorns visual effects could linger when the move was not active
Scarecrow
- Fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)
Wonder Woman
- The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
- Fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame